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A grand fantasy adventure novel:
Symphony of the Sojourn

A ramshackle alliance of rogues and wizards, soldiers and revolutionaries managed to change the destiny of the Sojourn Sea, an archipelago that every nation of the Old World hopes to control. One problem: no one but them knows what actually happened. A brief window has opened: the adventurers have all assembled together to weave together their own narratives in an effort to recount the heroic journey they experienced. No two tales are alike, but they are filled with swashbuckling, magic, hope, loss, and revelation.

Each story is a piece in the grand puzzle that tipped the balance of power around the world.

Like fantasy? Like adventure? Like role playing games? Then you’re gonna like my novel.

The Sojourn Sea

is more than the setting of a novel. It is a living, breathing world that has been lovingly crafted for a Dungeons and Dragons adventure. A seemingly remote archipelago, the Sojourn has captivated every great empire in the world, from the imperial majesty of King Ludo III and Aerondyne to the military might of Mozertz. It is from this fertile foundation that the Symphony of the Sojourn was born.


Meet the storytellers of the Sojourn.

Aarla

The Guardian

Njal

The Soldier

Etu

The Scholar

Torr Starkarm

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Julie d’Maupin

The Devotee

Vra’ke Ikaika

The Revolutionary

Marley Hoven

The Bard

Vrell Temerious

The Rogue